|
-Nima plugin PhysX_2.8.0_mayaplugin_Maya8.5 (2008.04.20) A plug-in used for defining and exporting physics content for AGEIA PhysX in Autodesk/Alias Maya. |
|
-PhysX plugin NVIDIA_3DSMax_Plugin_PhysX_SDK_2.8.0 (2008.04.20) A plug-in used for defining and exporting physics content for AGEIA PhysX in Autodesk 3ds Max. |
|
-Imaginary Game Engine PhysX.NET 0.9.0 for Ageia PhysX 2.8.0 (2008.04.20) The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono. |
|
AMD欲收购物理加速技术公司Ageia (2007.11.26) 外电消息报导,AMD日前透露,AMD正在考虑收购物理加速技术公司Ageia,以强化其技术能力,补强与英特尔(Intel)之间的落差。
报导中指出,在Intel收购了物理加速引擎研发公司Havok公司之后 |
|
-Nima plugin current version (2007.09.26) A plug-in used for defining and exporting physics content for AGEIA PhysX in Autodesk/Alias Maya. |
|
-PhysX plugin contributions (2007.07.03) A plug-in used for defining and exporting physics content for AGEIA PhysX in Autodesk 3ds Max. |
|
-physx irrlicht jedi force irrlicht physx framework v0.1 (2007.07.02) this is an Open Source Game based on Irrlicht3D and Ageia Physx 2.7.0. "JediForce" is a Jedi Academy's Concept super upgrade. Also i'm planning to include strong elements of Role Playing. also Multiplayer. Everyone can join the project |
|
-Monster Engine - a open game engine Aupro Tool (2007.06.29) A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound |
|
偏执又偏锋 信息用GPU持续激进 (2006.11.01) 今日GPU的运用领域可说是愈来愈广,除了信息领域的个人计算机、专业绘图工作站、服务器之外,在消费性电子的领域也颇多斩获,例如STB视讯机顶盒、HDTV高清晰数字电视、Media Center媒体中心、Game Console电视游乐器等也都需要GPU |
|
微软积极进军「机器人」市场 企图建立标准平台 (2006.09.06) 软件巨人微软认为用他们过去的经验方式,然后建立一套标准,可以使「机器人-Robots」工程的发展变得更容易一些。因此该公司相信在消费性、研究界,以及军方的强大需求下,机器人的市场将会有明显的成长,而微软当然也想、也有条件来分食这块大饼 |